Nvidia’s Q4 revenues rise 61% to $5 billion as gaming and datacenters stay strong
Nvidia reported revenues of $5.0 billion for its fourth fiscal quarter ended January 31, up 61% from a year earlier. The revenues and non-GAAP earnings per share of $3.10 beat expectations as new gaming hardware and AI products generated strong demand.
A year ago, Nvidia reported non-GAAP earnings per share of $1.89 on revenues of $3.1 billion. The Santa Clara, California-based company makes graphics processing units (GPUs) that can be used for games, AI, and datacenter computing. While many businesses have been hit hard by the pandemic, Nvidia has seen a boost in those areas.
Analysts expected Nvidia to post adjusted earnings of $2.81 a share on revenue of $4.82 billion. Game revenues were expected to be $2.39 billion.
Jensen Huang, CEO of Nvidia, said in a statement that Q4 capped a breakout year for Nvidia’s computing platforms on games, AI, supercomputing, workstations, and cars.
“Our pioneering work in accelerated computing has led to gaming becoming the world’s most popular entertainment, to supercomputing being democratized for all researchers, and to AI emerging as the most important force in technology.
“Demand for GeForce RTX 30 Series GPUs is incredible. Nvidia RTX has started a major upgrade cycle as gamers jump to ray tracing, DLSS and AI,” he said. “Our A100 universal AI data center GPUs are ramping strongly across cloud-service providers and vertical industries. Thousands of companies across the world are applying Nvidia AI to create cloud-connected products with AI services that will transform the world’s largest industries. We are seeing the smartphone moment for every industry. Mellanox has expanded our footprint across the data center. And we are making good progress toward acquiring Arm, which will create enormous new opportunities for the entire ecosystem.”
Collette Kress, chief financial officer, said in a statement that gaming and data center revenues continue to benefit from stronger demand as people continue to work, learn, and play from home. Professional visualization has started to recover, and COVID-19 is no longer having a negative impact on demand for automotive tech.
During the quarter, Nvidia expanded its GeForce RTX 30 Series GPUs with new 3060 graphics cards, and it said more than 70 new laptops debuted with Nvidia’s 30 Series laptop GPUs. Nvidia said 36 titles have adopted RTX technology to date, including Minecraft, Fortninte, and Cyberpunk 2077.
Datacenter revenue was $1.9 billion for the quarter, up 97% from a year earlier, while gaming revenues were $2.5 billion, up 67% from a year ago.
Nvidia expects revenue to be $5.3 billion for the first fiscal quarter ended April 30, and gross profit margins are expected to be 66% on a non-GAAP basis.
Professional visualization was $307 million, down 7% from a year ago. Automotive revenue came in at $145 million, down 11% from a year ago.
Nvidia’s stock is trading at $591.38 per share, up 2% in after-hours trading.
Last year, Nvidia completed its $7 billion acquisition of Mellanox, which makes key technologies for connecting chips in datacenters. Mellanox revenue is included in the CPU and networking segment. But Nvidia is still waiting on regulatory approval for its $40 billion acquisition of Arm.
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